Nie działa u mnie Próbowałem w dwóch miejscach, ale pokazuje "unknown command".
Не работает для меня Грустно, что я пытался в двух местах, но это показывает "неизвестная команда".
Działa - ZTRIGGER bez s
Komendy do konsoli:
Dogrzebałem się do takiej stronki:
http://www.gothic-library.ru/Application...hests.html
Widać, że jest to jakaś faza rozwojowa tego narzędzia, ale kiedyś jak to skończą, może okazać się przydatne, komasując wiele rzeczy w jednym miejscu.
Я копался в этом сайте:
http://www.gothic-library.ru/Applications/MOB/Chests.html
Вы можете видеть, что это какая-то фаза развития этого инструмента, но когда-нибудь, когда они закончатся, может быть полезно поставить много вещей на одно место.
Mam takie pytanie. Jest brama i jest ona otwierana przyciskiem. Żeby nacisnąć przycisk potrzebny jest przedmiot - dla testu jabłko ITFO_APPLE.
Do tego mam zrobioną funkcję w startup, aby po użyciu przycisku, przedmiot aktywujący został usuniety z ekwipunku.
func void ADW_PORTAL()
{
Npc_RemoveInvItems (hero ,ITFO_APPLE, 1);
Snd_Play ("MFX_TELEKINESIS_STARTINVEST");
};
To jest kawałek oryginalnej funkcji z Jarkendaru z questu o kamieniach ogniskujących i platformach teleportacyjnych. Wszystko jest dobrze, kiedy mam np. dwa jabłka w ekwipunku wtedy jedno usuwane - zostaje jedno, ale jak mam tylko jedno jabłko w inwentarzu, to już mi się ono nie usuwa. Jak to rozwiązać?
Не работает для меня Грустно, что я пытался в двух местах, но это показывает "неизвестная команда".
Działa - ZTRIGGER bez s
Komendy do konsoli:
SAVE INFOFILE : save infofile with current console-commands
HELP : list commands on spy
ZERR AUTHORS : Set the author-filter for messages (as characters A-Z)
ZERR SEARCHSPY : Search for existing zSpy if started later than game.
ZERR LEVEL : Set the maximum priority-level for messages (from -1 to 10)
ZERR STATUS : Show error-status (current level, target ...)
ZERR REM : Include a remark into the error-log.
ZERR ZVIEW : just for internal tests
PLAY THEME : PLAYS A SCRIPT THEME
PLAY JINGLE : PLAYS A SCRIPT JINGLE
STOP JINGLE : Stops script jingle(s) (not yet)
TOGGLE MUSIC : Toggles music on/off
TOGGLE SOUNDINFO : Toggles sound debugging messages
ZTOGGLE SHOWSOUNDS : Toggles sound debugging messages(2)
EDIT SOUNDSYSPREFS : edits sound system preferences
EDIT SOUND : edits a sound effect
SOUNDSTAT : shows sound mem used
ZMARK : marks outdoor occluder polys
ZWORLD STATUS : prints some engine-world data
ZWORLD ACTIVEVOBS : prints engine-world activeVobList
ZWORLD VOBTREE : prints engine-world globalVobTree
ZWORLD VOBPROPS : prints props of vob with specified name [VOB_NAME | VOB_ID]
ZRMODE MAT : rendermode material/normal
ZRMODE WMAT : rendermode material with overlaid wireframe
ZRMODE FLAT : rendermode flat
ZRMODE WIRE : rendermode wireframe
ZTOGGLE LIGHTSTAT : toggles lightmaps/vertLight
ZTOGGLE VOBBOX : toggles bbox3D drawing of vobs
ZTOGGLE RENDERVOB : toggles drawing of vobs
ZTOGGLE MODELSKELETON : toggles drawing of all models node-hierarchies
ZTOGGLE SMOOTHROOTNODE : toggles smooothing of model root nodes translation
ZTOGGLE TEXSTATS : toggles display of scene texture statistics
ZRNDSTAT : renderer statistics
ZRNDMODELIST : enumerates the renderers available modes and devices
ZVIDEORES : sets video resolution
ZLIST MAT : enumerating materials
ZLIST TEX : enumerating textures
ZLIST MESH : enumerating meshes
ZLIST CLASSTREE : enumerating class hierarchy
ZMODEL PRINTTREE : prints a model's node hierarchy [MODEL_NAME]
ZMOVECAMTOVOB : [VOB_NAME | VOB_ID]
ZSOUNDMAN DEBUG : toggles SoundManager debug info
ZTRIGGER : sends trigger-message to vob [VOB_NAME | VOB_ID]
ZUNTRIGGER : sends untrigger-message to vob [VOB_NAME | VOB_ID]
ZARCTEST : tests integrity of each classes' arc/unarc funcs
ZOVERLAYMDS APPLY : applies overlay-.MDS to vob's model [VOB_NAME | VOB_ID] [MDS_NAME]
ZOVERLAYMDS REMOVE : removes overlay-.MDS from vob's model [VOB_NAME | VOB_ID] [MDS_NAME]
ZLIST : list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag
ZTOGGLE SHOWZONES : lists all zones the camera is currently located in (sound,reverb,fog,..)
ZTOGGLE SHOWTRACERAY : displays all rays traced in the world as lines
ZTOGGLE SHOWPORTALS : displays portals processed during occlusion during
ZTOGGLE SHOWHELPVERVISUALS: displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers)
ZTOGGLE PFXINFOS :
ZSTARTANI : starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME]
ZLIST VOBSWITHBIGBBOX : lists suspicious vobs with very large bboxes
ZLIST MESHESWITHLOTSOFMATERIALS: lists suspicious meshes with large material counts [NUM_MIN]
ZTOGGLE RESMANSTATS : displays resource manager statistics (textures,sounds,..)
ZPROGMESHLOD : apply global strength value to all pm LOD rendering, -1(default), 0..1..x
ZTOGGLE MARKPMESHMATERIALS: marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th
ZTOGGLE PMESHSUBDIV : debug
ZTOGGLE SHOWMEM : displays information on heap allocations realtime onscreen
ZTOGGLE VOBMORPH : toggles morphing of vobs
ZTOGGLE MATMORPH : toggles morphing of materials
ZTOGGLE TNL : toggles using of hardware transform and lightning
ZMEM DUMPHEAP BYTESPERLINE: dumps current heap allocations sorted by bytes per line
ZMEM DUMPHEAP BLOCKSPERLINE: dumps current heap allocations sorted by block per line
ZMEM CHECKHEAP : checks consistency of current heap allocations
ZSTARTRAIN : starts outdoor rain effect [STRENGTH]
ZSTARTSNOW : starts outdoor snow effect [STRENGTH]
ZSET VOBFARCLIPZSCALER : adjusts far clipping plane for objects, 1 being default
ZSET LEVELFARCLIPZSCALER: adjusts far clipping plane for static level mesh, 1 being default
ZHIGHQUALITYRENDER : batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize
ZTIMER MULTIPLIER : sets factor for slow/quick-motion timing
ZTIMER REALTIME : resets factor for slow/quick-motion timing to realtime
ZFOGZONE : inserts test fog-zones
ZTOGGLE SHOWSPLINES : Toggles camera splines
ZTOGGLE TIMEDEMO : Toggles a time demo with avg FPS Rate
ZTOGGLE RENDERORDER : Renders Sky last (possible better z buffer performance)
ZTOGGLE ENVMAP : Toggled rendering of environmental fx
ZTOGGLE AMBIENTVOBS : Toggles rendering of ambient vobs
ZTOGGLE AMBIENTPFX : Toggles rendering of ambient pfx
ZTOGGLE RENDERPORTALS : Toggles rendering of all portals (spacer only)
ZSET NEARCLIPZ : sets the value for the near clipping plane
ZTOGGLE FLUSHONAMBIENTCOL: toggles flushing the renderer on a ambientcol change
SET CLIPPINGFACTOR : Setting the clipping-factor. Default is 1. Usually check 0.1 ... 2.0
LIST CS : List running cutscenes.
LIST CS STATES : List running cutscenes including their current status.
LIST CS PROPS : List running cutscenes including status and properties.
LIST CS HISTORY : List all cutscenes in the history-pool.
SHOW CS : Show information of a cutscene (add cutscene-name including extension)
PLAY CS : Play a cutscene (add cutscene-name including extension)
PLAY VIDEO : Playing a videofile
TOGGLE CS LIST : Toggle list of running cutscenes on screen
TOGGLE CUTSCENES ENABLED: Enable or disable cutscene-system
HERO EXPORT : Exports your hero to the given file.
HERO IMPORT : Imports your hero from the given file.
EDIT FX : edits a special effect
FIRSTPERSON : EXPERIMENTAL FIRST PERSON CAMERA
GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION
GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z)
SPAWNMASS : spawns max [num] random monsters around the player
SPAWNMASS GIGA : spawns max [num] random giga monsters around the player
DEBUG DAMAGE : enables/disabled (0/1) damage debug output
REPARSE : reparses game scripts, warning: you have to know what you are doing (you are probably not)
PLAY FX : plays a special fx
STOP FX : stops the previously played fx
EDIT FX : edits a special effect
FIRSTPERSON : EXPERIMENTAL FIRST PERSON CAMERA
GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION
GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z)
SPAWNMASS : spawns max [num] random monsters around the player
SPAWNMASS GIGA : spawns max [num] random giga monsters around the player
DEBUG DAMAGE : enables/disabled (0/1) damage debug output
REPARSE : reparses game scripts, warning: you have to know what you are doing (you are probably not)
PLAY FX : plays a special fx
STOP FX : stops the previously played fx
EDIT CAMERA : Camerainstanz editieren
TOGGLE NOCLIP : Toggles collision of camera with world
TOGGLE CAMDEBUG : Toggles camera debug
TOGGLE INERTIATARGET : Toggles averaging of target position (for camera)
INSERT : insert a script-instance [name]
GOTO WAYPOINT : beam player to waypoint [name]
TOGGLE DESKTOP : desktop on/off
TOGGLE DEBUG : debug-Messages on/off
TOGGLE SPY : spy-Messages on/off
TOGGLE TEXT : text window on/off
TOGGLE WAYNET : waynet on/off
TOGGLE FRAME : frame-info on/off
TOGGLE SCREEN : fullscreen / window
TOGGLE ANIINFO : animation-info on/off
TOGGLE CAMERA : change camera mode on/off
TOGGLE TURNS : turn player on/off
TOGGLE TIME : show worldtime on/off
TOGGLE WAYBOXES : wayboxes on/off
TOGGLE FREEPOINTS : freepoints on/off
TOGGLE MUSICCONTROL : game music logic on/off
EDIT COMBAT : fight console on/off
EDIT ABILITIES : edit player-instance
EDIT SPECIES : edit species values
EDIT FOCUS : edit focus object
EDIT AI : edit ai parameters
SET THROW : set throw range
CAMERA MODE : set camera mode [name]
CAMERA AUTOSWITCH : toggle camera autoswitch
CHEAT FULL : heal player
CHEAT GOD : godmode on/off
SAVE POSITION : save player position
SAVE ZEN : save level [name.ZEN]
LOAD POSITION : restore player position
LC1 : Include LevelChanger to net/netlevel1.zen.
LC2 : Include LevelChanger to net/netlevel2.zen.
PLAY ANI : play animation [name]
PLAY SOUND : player sound instance [name]
KILL : kill focus npc
SET TIME : set worldtime [hh mm]
AIGOTO : player goes to waypoint [name]
AUTOCOMPLEMENT : autocomplement on/off
WITNESS ATTACK : call reaction attack
WITNESS AIM : call reaction aim
WITNESS STEAL : call reaction steal
PARSERD ON : show parser debug info
PARSERD OFF : hide parser debug info
PARSERD MERGE : merge 'SRC' oder 'D'-File
PARSERD PCODE : print pcode to spy.
SET FBBOX : show boundingbox of focus object
APPLY OVERLAYMDS : enable overlay-MDS [mds-name]
REMOVE OVERLAYMDS : remove overlay-MDS [mds-name]
APPLY RANDOMANI : apply a random-ani [ani-name, random-ani-name]
APPLY ANIFREQ : set random-ani frequency [ani-name, frequency]
EDIT PARTICLEFX : edit particle-effect-instance [name]
START PARTICLEFX : start particle-effect-instance [name]
CREATE PARTICLEFX : create new particle-effect-instance [name]
DELETE PARTICLEFX : delete last used particle-effect-instance
PLAY FACEANI : play a face-ani [name]
SAVE GAME : save game in slot 0
LOAD GAME : load game from Slot 0
SET MODELFATNESS : set model fatness [value]
SET DEBUGFOCUS : set debug focus object
CLEAR DEBUGFOCUS : clear debug focus object
TOGGLE DEBUGFOCUS : toggle debug focus object
SET ALLDEBUGINSTANCES : set all debug instances
CLEAR ALLDEBUGINSTANCES : clear all debug instances
SET DEBUGCHANNEL : set debug channel [ch]
CLEAR DEBUGCHANNEL : clear debug channel [ch]
TOGGLE DEBUGCHANNEL : toggle debug channel [ch]
SET ALLDEBUGCHANNELS : set all debug channels
CLEAR ALLDEBUGCHANNELS : clear all debug channels
TOGGLE ALLDEBUGCHANNELS : toggle all debug channels
SET PERMATTITUDE : set permanent attitude [attitude]
SET TEMPATTITUDE : set temporary attitude [attitude]
SET TRUEGUILD : set true guild [guild]
SET GUILD : set guild [guild]
GOTO VOB : beam player to vob [name] ([num])
PRINT VOB : print info for vob(s) [name]
VERSION : print version info
HELP : list commands on spy
ZERR AUTHORS : Set the author-filter for messages (as characters A-Z)
ZERR SEARCHSPY : Search for existing zSpy if started later than game.
ZERR LEVEL : Set the maximum priority-level for messages (from -1 to 10)
ZERR STATUS : Show error-status (current level, target ...)
ZERR REM : Include a remark into the error-log.
ZERR ZVIEW : just for internal tests
PLAY THEME : PLAYS A SCRIPT THEME
PLAY JINGLE : PLAYS A SCRIPT JINGLE
STOP JINGLE : Stops script jingle(s) (not yet)
TOGGLE MUSIC : Toggles music on/off
TOGGLE SOUNDINFO : Toggles sound debugging messages
ZTOGGLE SHOWSOUNDS : Toggles sound debugging messages(2)
EDIT SOUNDSYSPREFS : edits sound system preferences
EDIT SOUND : edits a sound effect
SOUNDSTAT : shows sound mem used
ZMARK : marks outdoor occluder polys
ZWORLD STATUS : prints some engine-world data
ZWORLD ACTIVEVOBS : prints engine-world activeVobList
ZWORLD VOBTREE : prints engine-world globalVobTree
ZWORLD VOBPROPS : prints props of vob with specified name [VOB_NAME | VOB_ID]
ZRMODE MAT : rendermode material/normal
ZRMODE WMAT : rendermode material with overlaid wireframe
ZRMODE FLAT : rendermode flat
ZRMODE WIRE : rendermode wireframe
ZTOGGLE LIGHTSTAT : toggles lightmaps/vertLight
ZTOGGLE VOBBOX : toggles bbox3D drawing of vobs
ZTOGGLE RENDERVOB : toggles drawing of vobs
ZTOGGLE MODELSKELETON : toggles drawing of all models node-hierarchies
ZTOGGLE SMOOTHROOTNODE : toggles smooothing of model root nodes translation
ZTOGGLE TEXSTATS : toggles display of scene texture statistics
ZRNDSTAT : renderer statistics
ZRNDMODELIST : enumerates the renderers available modes and devices
ZVIDEORES : sets video resolution
ZLIST MAT : enumerating materials
ZLIST TEX : enumerating textures
ZLIST MESH : enumerating meshes
ZLIST CLASSTREE : enumerating class hierarchy
ZMODEL PRINTTREE : prints a model's node hierarchy [MODEL_NAME]
ZMOVECAMTOVOB : [VOB_NAME | VOB_ID]
ZSOUNDMAN DEBUG : toggles SoundManager debug info
ZTRIGGER : sends trigger-message to vob [VOB_NAME | VOB_ID]
ZUNTRIGGER : sends untrigger-message to vob [VOB_NAME | VOB_ID]
ZARCTEST : tests integrity of each classes' arc/unarc funcs
ZOVERLAYMDS APPLY : applies overlay-.MDS to vob's model [VOB_NAME | VOB_ID] [MDS_NAME]
ZOVERLAYMDS REMOVE : removes overlay-.MDS from vob's model [VOB_NAME | VOB_ID] [MDS_NAME]
ZLIST : list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag
ZTOGGLE SHOWZONES : lists all zones the camera is currently located in (sound,reverb,fog,..)
ZTOGGLE SHOWTRACERAY : displays all rays traced in the world as lines
ZTOGGLE SHOWPORTALS : displays portals processed during occlusion during
ZTOGGLE SHOWHELPVERVISUALS: displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers)
ZTOGGLE PFXINFOS :
ZSTARTANI : starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME]
ZLIST VOBSWITHBIGBBOX : lists suspicious vobs with very large bboxes
ZLIST MESHESWITHLOTSOFMATERIALS: lists suspicious meshes with large material counts [NUM_MIN]
ZTOGGLE RESMANSTATS : displays resource manager statistics (textures,sounds,..)
ZPROGMESHLOD : apply global strength value to all pm LOD rendering, -1(default), 0..1..x
ZTOGGLE MARKPMESHMATERIALS: marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th
ZTOGGLE PMESHSUBDIV : debug
ZTOGGLE SHOWMEM : displays information on heap allocations realtime onscreen
ZTOGGLE VOBMORPH : toggles morphing of vobs
ZTOGGLE MATMORPH : toggles morphing of materials
ZTOGGLE TNL : toggles using of hardware transform and lightning
ZMEM DUMPHEAP BYTESPERLINE: dumps current heap allocations sorted by bytes per line
ZMEM DUMPHEAP BLOCKSPERLINE: dumps current heap allocations sorted by block per line
ZMEM CHECKHEAP : checks consistency of current heap allocations
ZSTARTRAIN : starts outdoor rain effect [STRENGTH]
ZSTARTSNOW : starts outdoor snow effect [STRENGTH]
ZSET VOBFARCLIPZSCALER : adjusts far clipping plane for objects, 1 being default
ZSET LEVELFARCLIPZSCALER: adjusts far clipping plane for static level mesh, 1 being default
ZHIGHQUALITYRENDER : batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize
ZTIMER MULTIPLIER : sets factor for slow/quick-motion timing
ZTIMER REALTIME : resets factor for slow/quick-motion timing to realtime
ZFOGZONE : inserts test fog-zones
ZTOGGLE SHOWSPLINES : Toggles camera splines
ZTOGGLE TIMEDEMO : Toggles a time demo with avg FPS Rate
ZTOGGLE RENDERORDER : Renders Sky last (possible better z buffer performance)
ZTOGGLE ENVMAP : Toggled rendering of environmental fx
ZTOGGLE AMBIENTVOBS : Toggles rendering of ambient vobs
ZTOGGLE AMBIENTPFX : Toggles rendering of ambient pfx
ZTOGGLE RENDERPORTALS : Toggles rendering of all portals (spacer only)
ZSET NEARCLIPZ : sets the value for the near clipping plane
ZTOGGLE FLUSHONAMBIENTCOL: toggles flushing the renderer on a ambientcol change
SET CLIPPINGFACTOR : Setting the clipping-factor. Default is 1. Usually check 0.1 ... 2.0
LIST CS : List running cutscenes.
LIST CS STATES : List running cutscenes including their current status.
LIST CS PROPS : List running cutscenes including status and properties.
LIST CS HISTORY : List all cutscenes in the history-pool.
SHOW CS : Show information of a cutscene (add cutscene-name including extension)
PLAY CS : Play a cutscene (add cutscene-name including extension)
PLAY VIDEO : Playing a videofile
TOGGLE CS LIST : Toggle list of running cutscenes on screen
TOGGLE CUTSCENES ENABLED: Enable or disable cutscene-system
HERO EXPORT : Exports your hero to the given file.
HERO IMPORT : Imports your hero from the given file.
EDIT FX : edits a special effect
FIRSTPERSON : EXPERIMENTAL FIRST PERSON CAMERA
GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION
GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z)
SPAWNMASS : spawns max [num] random monsters around the player
SPAWNMASS GIGA : spawns max [num] random giga monsters around the player
DEBUG DAMAGE : enables/disabled (0/1) damage debug output
REPARSE : reparses game scripts, warning: you have to know what you are doing (you are probably not)
PLAY FX : plays a special fx
STOP FX : stops the previously played fx
EDIT FX : edits a special effect
FIRSTPERSON : EXPERIMENTAL FIRST PERSON CAMERA
GOTO CAMERA : SETS THE PLAYER POSITION TO THE CAMERA POSITION
GOTO POS : SETS THE PLAYER POSITION TO THE GIVEN POSITION (X,Y,Z)
SPAWNMASS : spawns max [num] random monsters around the player
SPAWNMASS GIGA : spawns max [num] random giga monsters around the player
DEBUG DAMAGE : enables/disabled (0/1) damage debug output
REPARSE : reparses game scripts, warning: you have to know what you are doing (you are probably not)
PLAY FX : plays a special fx
STOP FX : stops the previously played fx
EDIT CAMERA : Camerainstanz editieren
TOGGLE NOCLIP : Toggles collision of camera with world
TOGGLE CAMDEBUG : Toggles camera debug
TOGGLE INERTIATARGET : Toggles averaging of target position (for camera)
INSERT : insert a script-instance [name]
GOTO WAYPOINT : beam player to waypoint [name]
TOGGLE DESKTOP : desktop on/off
TOGGLE DEBUG : debug-Messages on/off
TOGGLE SPY : spy-Messages on/off
TOGGLE TEXT : text window on/off
TOGGLE WAYNET : waynet on/off
TOGGLE FRAME : frame-info on/off
TOGGLE SCREEN : fullscreen / window
TOGGLE ANIINFO : animation-info on/off
TOGGLE CAMERA : change camera mode on/off
TOGGLE TURNS : turn player on/off
TOGGLE TIME : show worldtime on/off
TOGGLE WAYBOXES : wayboxes on/off
TOGGLE FREEPOINTS : freepoints on/off
TOGGLE MUSICCONTROL : game music logic on/off
EDIT COMBAT : fight console on/off
EDIT ABILITIES : edit player-instance
EDIT SPECIES : edit species values
EDIT FOCUS : edit focus object
EDIT AI : edit ai parameters
SET THROW : set throw range
CAMERA MODE : set camera mode [name]
CAMERA AUTOSWITCH : toggle camera autoswitch
CHEAT FULL : heal player
CHEAT GOD : godmode on/off
SAVE POSITION : save player position
SAVE ZEN : save level [name.ZEN]
LOAD POSITION : restore player position
LC1 : Include LevelChanger to net/netlevel1.zen.
LC2 : Include LevelChanger to net/netlevel2.zen.
PLAY ANI : play animation [name]
PLAY SOUND : player sound instance [name]
KILL : kill focus npc
SET TIME : set worldtime [hh mm]
AIGOTO : player goes to waypoint [name]
AUTOCOMPLEMENT : autocomplement on/off
WITNESS ATTACK : call reaction attack
WITNESS AIM : call reaction aim
WITNESS STEAL : call reaction steal
PARSERD ON : show parser debug info
PARSERD OFF : hide parser debug info
PARSERD MERGE : merge 'SRC' oder 'D'-File
PARSERD PCODE : print pcode to spy.
SET FBBOX : show boundingbox of focus object
APPLY OVERLAYMDS : enable overlay-MDS [mds-name]
REMOVE OVERLAYMDS : remove overlay-MDS [mds-name]
APPLY RANDOMANI : apply a random-ani [ani-name, random-ani-name]
APPLY ANIFREQ : set random-ani frequency [ani-name, frequency]
EDIT PARTICLEFX : edit particle-effect-instance [name]
START PARTICLEFX : start particle-effect-instance [name]
CREATE PARTICLEFX : create new particle-effect-instance [name]
DELETE PARTICLEFX : delete last used particle-effect-instance
PLAY FACEANI : play a face-ani [name]
SAVE GAME : save game in slot 0
LOAD GAME : load game from Slot 0
SET MODELFATNESS : set model fatness [value]
SET DEBUGFOCUS : set debug focus object
CLEAR DEBUGFOCUS : clear debug focus object
TOGGLE DEBUGFOCUS : toggle debug focus object
SET ALLDEBUGINSTANCES : set all debug instances
CLEAR ALLDEBUGINSTANCES : clear all debug instances
SET DEBUGCHANNEL : set debug channel [ch]
CLEAR DEBUGCHANNEL : clear debug channel [ch]
TOGGLE DEBUGCHANNEL : toggle debug channel [ch]
SET ALLDEBUGCHANNELS : set all debug channels
CLEAR ALLDEBUGCHANNELS : clear all debug channels
TOGGLE ALLDEBUGCHANNELS : toggle all debug channels
SET PERMATTITUDE : set permanent attitude [attitude]
SET TEMPATTITUDE : set temporary attitude [attitude]
SET TRUEGUILD : set true guild [guild]
SET GUILD : set guild [guild]
GOTO VOB : beam player to vob [name] ([num])
PRINT VOB : print info for vob(s) [name]
VERSION : print version info
Dogrzebałem się do takiej stronki:
http://www.gothic-library.ru/Application...hests.html
Widać, że jest to jakaś faza rozwojowa tego narzędzia, ale kiedyś jak to skończą, może okazać się przydatne, komasując wiele rzeczy w jednym miejscu.
Я копался в этом сайте:
http://www.gothic-library.ru/Applications/MOB/Chests.html
Вы можете видеть, что это какая-то фаза развития этого инструмента, но когда-нибудь, когда они закончатся, может быть полезно поставить много вещей на одно место.
Mam takie pytanie. Jest brama i jest ona otwierana przyciskiem. Żeby nacisnąć przycisk potrzebny jest przedmiot - dla testu jabłko ITFO_APPLE.
Do tego mam zrobioną funkcję w startup, aby po użyciu przycisku, przedmiot aktywujący został usuniety z ekwipunku.
func void ADW_PORTAL()
{
Npc_RemoveInvItems (hero ,ITFO_APPLE, 1);
Snd_Play ("MFX_TELEKINESIS_STARTINVEST");
};
To jest kawałek oryginalnej funkcji z Jarkendaru z questu o kamieniach ogniskujących i platformach teleportacyjnych. Wszystko jest dobrze, kiedy mam np. dwa jabłka w ekwipunku wtedy jedno usuwane - zostaje jedno, ale jak mam tylko jedno jabłko w inwentarzu, to już mi się ono nie usuwa. Jak to rozwiązać?