14.02.2020, 17:34:57
Добавь
func void WERK_S1()
{
Wld_PlayEffect("Spellfx_Armyofdarkness", hero, hero, 1, 50, DAM_FIRE, FALSE );
//damage
hero.attribute[ATR_HITPOINTS] = hero.attribute[ATR_HITPOINTS] - 50;
};
func void WERK_S1()
{
Wld_PlayEffect("Spellfx_Armyofdarkness", hero, hero, 1, 50, DAM_FIRE, FALSE );
//damage
hero.attribute[ATR_HITPOINTS] = hero.attribute[ATR_HITPOINTS] - 50;
};